| As a crusher you have one goal--the swift | | | | dispatching such threats efficiently. Otherwise, though |
| destruction of the enemy. Crushers are powerful | | | | you can easily take down one or maybe even a few |
| melee attackers. They focus on dealing tremendous | | | | each turn, their numbers combined with your low |
| damage to quickly eliminate low-defense enemies or | | | | defense make it possible for them to claim the win. |
| to bring down more heavily protected foes with only | | | | A crusher build backed by a strong defense is a |
| a few attacks. A powerful offensive build | | | | combat nightmare, able to drop its foes reliably but |
| well-designed to bring down elite opponents, the | | | | hard to take down itself. Combining the crusher build |
| crusher is easy to play but fun to run, allowing the | | | | with the buffer build allows escalating damage power, |
| player to contribute to battles in a direct way. | | | | while a crusher/blaster is equipped to devastate foes |
| Statistical supremacy is the goal of the crusher; they | | | | singly or in groups, in melee or at range. Although it is |
| rarely have very advanced special abilities, focusing | | | | a less common archetype, the combination of a |
| predominantly on damage improvement. Devastating | | | | crusher and ambusher build can be potent; use |
| melee warriors, such as barbarians, are your typical | | | | stealth to get the first strike, and damage power to |
| fantasy crushers. | | | | preclude the second. |
| If you want to play a crusher, offense is your most | | | | Tanks are annoyances to crushers, as their strong |
| important function. Your aim is to destroy the most | | | | defense can hold the crusher's offenses off for long |
| powerful enemy as quickly as possible. In many | | | | enough for powerful enemies to claim the win. A |
| cases, you will be relying on other party | | | | crusher should also be wary when facing blasters, |
| members--tanks, guardians, protectors, healers, and | | | | archers, and similar builds designed for ranged |
| the like--to keep you safe from attack. Since you are | | | | damage dealing. Although a well-made crusher can |
| a melee warrior, though, and a dangerous one, you | | | | often deal more harm even than they, a reduced |
| can expect to be targeted for attack. As such, you | | | | defense means that powerful ranged attacks can |
| want some basic method of defending yourself from | | | | drop the melee-based crusher before it gets close. |
| attack. Many of the best crusher warriors have a bit | | | | To use a crusher best, have it attack enemies that |
| of the tank in them, so that they can endure the | | | | need to be defeated quickly. Don't waste time on |
| punishment of a melee. | | | | tanks if you can help it. Instead, get right at the |
| Even with a respectable defense, you are unlikely to | | | | most dangerous opponents; neutralizers, blasters, |
| be able to stand against another offense-oriented | | | | enemy crushers, and so on. Healers and buffers are |
| opponent. As such, going first is of key importance | | | | also key targets, since denying the enemy party their |
| to you. When two crushers fight, it is rarely a | | | | powers makes them that much easier to defeat. The |
| protracted cinematic battle; the fight is fierce and | | | | goal of the crusher is swift victory, its tools |
| quick, and in some cases, may only last for a single | | | | immediate and overwhelming attack. Never let the |
| action. Large groups of weak foes are dangers to a | | | | enemy make the first move. Never let there be a |
| crusher, and it is ideal to obtain a method of | | | | second to make. |